![]() I am sure I am not the only one that feels as if this world is just. The prices for drugs bought by the NPC dealers have been changed around on a regional basis, and there is new batches of molly out on the streets. Made optional Simlish keg texture override default.Fixed issue where Sims got thrown right out of jail rabbit hole.Shrooms now correctly shows up in Dark Web.Fixed issue with computer interactions on certain lot types.Trip Reports on LSD should now be working properly. ![]() Doctors should not give multiple notifications any more.ADHD Sims should now get correct meds from doctors.Fixed buggy Sim Pickers for drug customers.Buying weed from dealers gives you high quality if high friendship level.Buying weed through Dark Web always gives you high quality.Clubbers and stoners won't react to Hookah's.Buds now plantable in Hydroponic planters.Better emulation of various strains effects.Cannabis effects dictated by quality and tolerance.Turns the trippy world of Batuu accessible only by the use of Psychedelics.In the past I have been trying to get updates out at a weekly or bi-weekly basis, but spending some more time working on stuff translates to a lot more features once it is released, so I might go this longer route on more upcoming releases if you lot are cool with it. Last but not least, I hope the long wait for this one was worth it. There is also a huge chunk of other changes and new features, so please, pretty please, read the changelog and how-to section of this post. ![]() Selling drugs through Dark Web is finally possible. This bug fix will make some of your corner placed plants to disappear, so if you have a bunch of plants you don't want to replant, stash them in your household inventory or plant them in garden pots prior to updating, then drag them back after updating.Īs per requested by you lot (from that poll I had running at the start of September). ![]() Once the trip runs out, however, you will get transported back home.Note: This version contains a bug fix for the base game planters and seeds disappearing on placement. Once in Batuu you will also notice that your phone interactions are disabled, to avoid travelling back home. If your trip was about to run out you will get quite a few hours worth more of tripping once you arrive, both to emulate time distortion on psychedelics, and to give you some additional time to experience that trippy world. To gain access to Batuu, get a hold of some Ayahuasca from a Shaman, and if you get to experience the whole "Close your Eyes and Drift Away" part of the trip, navigate through the adventure text successfully and you'll get transported to the trippy world of Batuu. To access this new feature, you must first and foremost have the Journey to Batuu game pack. I can't seem to find any YT videos or posts about this - did anyone succeed in doing this, or want to give it a try? The Batuu world is also still available in the "Take a vacation" menu, so it seems like the mod isn't doing anything at all. The mod is showing up in my Game Options, but when I made my sim Drift Away, they end up in the Sylvan Glade instead. Somewhere in October this year, Basemental Drugs added the "Trippy Batuu" optional package, making the Batuu world only accessible by Drifting Away while tripping on Ayahuasca. ![]()
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